TexturePacker Importer (SpriteSheet, AtlasTexture)

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CodeAndWeb
TexturePacker Importer (SpriteSheet, AtlasTexture)

Import sprite sheets from TexturePacker as AtlasTexture.Sprite sheets or texture atlases reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x

Supported Engine Version
4.0
Version String
4.0.1
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

TexturePacker Importer

This is a plugin for Godot Engine to import TileSets and AtlasTextures from the TexturePacker

Note: This is compatible with Godot 4.0 beta 2 and newer.

Use the version from the godot-3 branch if your are usin g Godot 3.

Installation

Simply download it from Godot Asset Library

Alternatively, download or clone this repository and copy the contents of the addons folder to your own project's addons folder.

Important: Enable the plugin on the Project Settings.

Features

  • Import sprite sheets as AtlasTextures / Sprite sheets
  • Supports trimmed sprites (margin)
  • Supports MultiPack

Usage (once the plugin is enabled)

  1. Create a sprite sheet in TexturePacker
  2. Save the image and .tpsheet file in the godot asset folder
  3. Watch Godot import it automatically.

Known issues

Currently no TileSet support

The importer does currently not work with TileSets. Godot 3 had an API where a tile could be retrieved by its name. This is no longer supported in Godot 4.

An option might be to create a file containing the name -> ID resolution. With this, it would be possible to update tile coordinates in the atlas.

Release notes

4.0.1 (2022-10-13)

  • The plugin now works with Godot 4 beta 2

4.0.0 (2022-10-04)

  • The plugin now works with Godot 4
  • The old version working with Godot 3 is now on the godot-3 branch

1.0.5 (2020-06-16)

  • Fixed syntax to support Godot 3.2.2
  • Fixed memory leak (thanks @2shady4u)
  • Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
  • Renamed master branch to main

1.0.4 (2018-12-11)

  • Fixed syntax to support Godot 3.1

1.0.3 (2018-10-05)

  • Reduced memory usage during import

1.0.2 (2018-04-18)

  • Sprite sheets can now be placed in sub folders

1.0.1 (2018-03-14)

  • Fixed order of import to prevent "No loader found on resources" error

1.0.0 (2018-03-12)

  • Initial release

License

MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH

Import sprite sheets from TexturePacker as AtlasTexture.

Sprite sheets or texture atlases reduce the memory usage of your game by placing many small image objects in one big image.

This also increases the game performance because less texture swapping is required during the render process of your game scene.

For Godot 4.x

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Quick Information

0 ratings
TexturePacker Importer (SpriteSheet, AtlasTexture) icon image
CodeAndWeb
TexturePacker Importer (SpriteSheet, AtlasTexture)

Import sprite sheets from TexturePacker as AtlasTexture.Sprite sheets or texture atlases reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x

Supported Engine Version
4.0
Version String
4.0.1
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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