Godot 3D mesh slicing

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S.Y.B.I.O.T.E
Godot 3D mesh slicing

Node allowing for real-time cutting of mesh, implemented in GDScript supportsrigid bodies , repeated cutting , cross section materials

Supported Engine Version
3.3
Version String
1.2
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Godot-Mesh-slicer

scripts to cut mesh / rigid bodies in godot at runtime implemented in GDscript

showcase : https://www.youtube.com/watch?v=ynZVK_XyaRc.
play the demo scene to destroy the cube README Screenshot 2021-05-05 at 10 56 54 PM README Screenshot 2021-05-05 at 10 57 54 PM

Use

Once you download/copy the slicer file into your project.
There will a new node under rigid body called , sliceable.
The sliceable node needs a mesh instance with mesh
and a empty collision shape under it to function.
Provide a cutting plane to the cut_object function (in world space).
This will cut the rigid body into two rigidbodies.

added cross section materials

Todo

improve normal calculation

Bugs

cuurently the sliced objects have the same materials but the applied textures on the material seem to be missing
(might be linked to UV calculation)

Node allowing for real-time cutting of mesh, implemented in GDScript
supports
rigid bodies ,
repeated cutting ,
cross section materials

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Quick Information

0 ratings
Godot 3D mesh slicing icon image
S.Y.B.I.O.T.E
Godot 3D mesh slicing

Node allowing for real-time cutting of mesh, implemented in GDScript supportsrigid bodies , repeated cutting , cross section materials

Supported Engine Version
3.3
Version String
1.2
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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