BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
I have always struggled visualizing my UI elements as I am building them out. This lets you see all your UI Outlines at the same time so you have a clearer view. You can also highlight and see the names of specifc nodes. Works on all control nodes.Editor-only overlay: outlines all Control nodes in the 2D view, adds node-name labels with de-overlap, and highlights selected nodes above othersWhen you first enable it , may need to click on a different ui element to get it to load correctley the first time.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
A specialized custom UI Container designed for Axonometric, Isometric, layouts.Features:- Dual-Axis Transformation: Define independent angles for Primary and Secondary axis.- Flexible Ordering Logic: Choose how children fill slots: STANDARD, SPIRAL (center-out), REVERSE, or BOTTOM_UP.- Editor Debugging: Real-time editor visualization of the grid structure with color-coded slots (Red: Occupied, Blue: Empty).
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.
Simple script what allows you use SpriteFrames how aassets for ProgressBar.
a plugin to handle ascii type render
This plugin will animate layout direction change in container. Both C# and GDScript are available. Provided version is v1.2 and uses C#.This can be integrated with Animated Panel Container to achieve scaling animation.Please refer to README.md in our repo for demo video.
A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:Scene transitions, splash screen, and menu flowAudio manager + volume controlsLocalization system (with language editor!)Developer console + runtime commandsTouch controls for mobilePause menu + options Command line flags (like `--skip-splash`)Full source code, MIT-licensedWhat You GetFull Godot 4.4+ project structureReady-to-use scenes for menus, pause, settings, credits, etc.Player controller + sample levelDev tools you can reuse in any project
This plugin will animate size and visibility change in container.Both C# and GDScript are available. Provided version is v1.4 and uses C#.Please refer to README.md in our repo for demo video and GDScript link.