A collection of utilities for room-based 2D platformers.
A specialized custom UI Container designed for Axonometric, Isometric, layouts.Features:- Dual-Axis Transformation: Define independent angles for Primary and Secondary axis.- Flexible Ordering Logic: Choose how children fill slots: STANDARD, SPIRAL (center-out), REVERSE, or BOTTOM_UP.- Editor Debugging: Real-time editor visualization of the grid structure with color-coded slots (Red: Occupied, Blue: Empty).
Simple, extensible, composition-based Drag and Drop plugin.Features- Draggable - A node that can be attached to any Area2D to make it draggable.- DropZone - A node that can be attached to any Area2D to make it a drop target.- DropUtils - Utility functions to assist with behavior and action implementations.- DropBehavior - Extensible resource to define what happens when a Draggable is dropped onto a DropZone.- DropAction - Extensible resource to define how the DropBehavior is executed.
An editor-only plugin for Godot 4.5+ that adds a real-time visual overlay to the inspector for NinePatchRect nodes, showing patch margins and stretchable regions.
Implements a TileProps class for more flexible tile custom data. This allows the use of enums, meaning a tile can have a custom drop-down menu for mutually-exclusive states: e.g Floor/Wall/Door or similar.TileProps resources are automatically added to each tile on a tileset if it contains a custom data layer named 'Props' of type Object.A more detailed usage guide can be found in the README.md file.
Sheet Plus is an extensible table and data-display UI plugin for Godot 4.5 and later. It is designed for previewing structured table data inside the editor and displaying it at runtime. The plugin is optimized for read-only display rather than in-place data editing, and it supports multiple cell types, theme customization, and interaction events.
A custom Container suite for Godot 4.x that arranges children in an alternating "zig-zag" pattern. Two flavors: the base node and one with built-in procedural animation and mouse-proximity scaling.Features:- Dynamic Tweening: All layout changes (resizing, adding children, toggling directions) are smoothly animated- Proximity Interaction: The ZigZagContainerWithInteraction variant provides a "fisheye" (or bubble) effect, scaling elements organically as the mouse approaches.- Scaling Intelligence: scale_to_fit ensures your UI never overflows the container boundaries by dynamically downscaling children while maintaining their aspect ratio.- Two Layout Modes: -Horizontal: Alternates children above and below the center line. -Vertical: Alternates children left and right of the center line.
⚠️WARNING: This plugin is under development. It is unfinished, has limitations, and may contain potential bugs.Scene Tile Map Layer is a plugin for Godot that provides an alternative approach to placing scenes on a tilemap. Instead of abstract tiles, the plugin places full scenes on the map, creating real node instances. This allows working with their properties, state, and logic directly.The plugin adds a SceneTileMapLayer node, which replicates the functionality of TileMapLayer, adapting it for scenes.
Fluid simulation running on the GPU.
A Godot plugin to streamline the conversion of a sprite sheet with tagged animations from Aseprite to Godot's SpriteFrames resource
A Godot addon that converts SpriteFrames animations into usable Texture2D resources. Use animated sprites anywhere textures are accepted—UI elements, materials, shaders, draw calls, and nested within other animated textures. Plug-and-play: simply drop it into your project and it works immediately.
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.-Native API documentation.