User-friendly Godot addon for dynamic post-processing effects!Features:- Pixelate- Color Correction- Chromatic Aberration- Blur- Grain- Glitch- Vignette- Outline- Fish Eye- Analog Monitor- Circular Waves- Speed Lines ⚠- Screen Shake ⚠- CRT/VCR- PaletteAdded Benefits:- Dynamic Node Updates- Effect Presets- Easy Code ModificationMake your game look better (or worse) in a few clicks!*⚠Those effects may not work properly / may not look the best
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.
Addon for creating procedural stairs in Godot Engine
This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding.Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.
This tool adds a new node, Maze3d, that allows you to generate and edit mazes.
Create a grid of Lightmap Probes and cut unwanted ones!LightmapProbeGrid is an extension for Godot that helps on the demanding task of placing Lightmap Probes where LightmapGI fails to do it.What's New:v2.2: Add support for Godot 4.4v2.1: Add support for Godot 4.3v2.0: LightmapProbeGrid v2.0 now uses GPU raycast instead of the regular Physics raycast. It may be slower but means that colliders are not needed anymore! If the camera can see, it should work!
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
Adds a Destruction node which allows replacing objects with a shattered version.
Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to:-Define multiple behaviours for the camera that can be changed at runtime.-Automatically interpolate between these behaviours.-Keep track of what behaviour the camera should follow via a priority system.-Add extra effects like camera shake via modifiers, which work kind of like components in an ECS.DISCLAIMER: This addon was NOT made with performance in mind.This shouldn't be a problem since there's usually only 1 camera in a game at all times.
CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.
Easy and fast scene switchingShortcuts: Alt + MMB WHELL UP Alt + MMB WHELL DOWN
This is a simple and handy library for managing 3D cards in Godot. With drag-and-drop support, you can easily move and reorder cards within and between collections. Look and feel inspired by Hearthstone.This library is designed to be flexible and extendable for any card game. It offers a basic framework that you can easily adapt to suit your specific needs.