Transfer data using storage buffers (SSBO) and Specialization Constants into/out of GLSL compute shaders.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors plugin on the Meta Quest and Android XR runtimes.
This is a sample project demonstrating tracking features on XR headsets. This includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page for more info on what vendor specific extensions are supported.
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
This is a demo project showing off various features of the Godot XR Tools library.This demo comes with a copy of the Godot XR Tools and OpenXR asset.
ragdoll platformer game
Godot 4.3 Parallax2D Game Demo for TodogodotNew demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax.Also, in this demo we show you how to make a procedurally generated infinite terrain.Itch executables: https://todogodot.itch.io/hillracing43Update 2024/08/19: Fixed an export bug that removed the floor.
Carbon Design System, now in Godot!
Little demo of eyes spawning in randomly and looking at the cursor