Minimal snake game sample made with C# for Godot 4.0+.
World of Alpheratz is a simple retro platformer demo game made with Godot 4.Currently it has only one level with basic mechanics, if you guys like it I will continue to develop it in my free time or contact me if you want to help me with the development (it will not be a commercial game).The project (art is not inclueded, they have seperate licenses, see assets_source.md) is under MIT license, so you can use it as a base for your own game and I am glad if you do so.
A working example of various Steamworks features using GodotSteam. These are based on the tutorials from our documentation which you can find here: https://godotsteam.comThis should work in any Godot 4 version but is built with Godot 4.0.3.The example project should also work, in part, with your game's app ID.
Updated version of the Websocket Demo for 3.0
A demo to showcase the new FastNoiseLite in Godot 4
For Godot 4. This is a demo of how to use JSON files to save and load.
A new demo project, showcasing dynamic level generation and endless arcade gameplay. The project is designed to demonstrate the use of procedural-level generation.In this exciting game, players take control of a star, dodging obstacles in a procedurally generated world. Creating endless and unpredictable levels that keep players engaged and challenged.In the realm of procedural level generation, there are several approaches to consider. I chose a grid-based (TileMap) approach, as it provided us with the flexibility and control we needed for generating our endless levels.
This project shows the basics for how to work with tile maps and tile sets (which includes hexgrids). This includes how to click on cells in a tilemap, and cycle through a cell's alternativesTilemap setup guide included in this video (I made this video) https://youtu.be/1qmXFIJU1QE
This is a demo project showing off various features of the Godot XR Tools library.This demo comes with a copy of the Godot XR Tools and OpenXR asset.
For Godot 4. Click to shoot out the grappling hook. When it reaches a body, it will pull the player towards it. If the player moves during that, the grapple will cancel.
A tactical role-playing game demo for the Godot Engine
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739