Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.
UNSTABLE PRE-RELEASE! Please check GitHub for more info.WRY is a cross-platform webview rendering library. This extension allows you to use the native webview in Godot to build browsers and GUIs with HTML, CSS and JavaScript.**Platform support**Supported: Windows, MacWork in progress: LinuxPlanned: Android, iOS
Automatically expands all sections of the Property Inspector when you select a node
This addon allows more efficient windows in Godot, with a built-in blue neon theme.NOTE: Not all window class features are available.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.
Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.
Toggle the visibility of the selected nodes by pressing the 'H' key.
A powerful Hierarchical Finite State Machine plugin.## Features1. Prefect visual editor.2. Visualized debugger.3. High performance, building base on GDExtension.4. Supports hierarchical nesting and can be used in complex situations.5. Diversified transition plans.6. Two development modes: signal callbacks and attached state scripts.7. Has ability of working with animations( Can be an Animation State Machine).8. Attach GDScript/CSharpScript to implement State Logic.9. Attach GDScript/CSharpScript to implement Transition Logic (full version only).
Send and receive LLM calls to your favourite API (like OpenAI) and embed your text using your local ollama installationCheck out the examples at res://addons/gopilot_utils/examplesRead the class reference to figure our exactly how to use these nodes, or that the lil guide I linked
A GDScript Implementation of EventSource, a Web API available in Browsers and JavaScript for reading Server Sent Event Streams (SSE).It comes with exhaustive docs and implements the spec fully and is licensed under the MIT License.To contribute, raise issues or view the source code go to https://gitlab.com/DaGammla/godot-http-event-source
Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/