An unofficial in-line editor for the "guard" property of the Transition node. Depends on Godot State Charts by Jan Thomä & Contributors.
A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels, for which the plugin contains a project template. Documentation can be found on the GitHub Wiki: https://snekofspice.github.io/diisis-docs/
An open source ASCII toolkit for Godot!This plugin aims at providing tools to develop ASCII games in Godot while still using all its handy features at maximum.For now, only some Controls (User Interface) tools are available.
Create and manage achievements through an in-engine editor and display them in your game!
A colorblindness simulator to help you design for everyone.
This plugin aims to help in writing dialogue trees for your game. It makes use of a custom scripting "language" with a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have the AraVoxCursor node send signals to tell your UI what to do next (show a line, call a function, make a choice).It also comes with its own editor with syntax highlighting. :)There's also an extensive wiki listing all its features:https://github.com/aravikusu/AraVox/wiki
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
Nexus Quest Weaver is a modern solution for designing complex, non-linear stories and logic flows in Godot 4.6.It separates logic (Blueprints) from state (Instances) to ensure high performance and stability.Key Features:- Visual Graph Editor: Design branching narratives, loops, and parallel tasks using an intuitive Drag & Drop interface.- Live Debugger: Watch your quests in real-time! Active nodes pulse orange, completed nodes turn green, and failed nodes turn red inside the editor while your game runs.- Quest Templates: Write one quest logic (e.g., "Fetch {amount} {item}") and instantiate it infinitely with different parameters.- Save Game Stability: Uses a clean JSON-based save format. You can move nodes or change descriptions in the editor without breaking existing player save files.- Localization: Built-in Key Scanner automatically finds text in your nodes and updates your CSV translation files.- Integration: Works with any Inventory system via a simple Adapter script.Join our Discord Serverhttps://discord.gg/VTSpAEHHhW
A sound library browser to browse your sound and music library. Move them to your project with one click!Detailed usage instructions can be found in the readme of the repository.https://github.com/RustyPrime/GodotSoundLibraryBrowser
Create beautiful color palettes with cosine formula through editor or scripts.Currently only C# (.NET 8 or later) projects are fully supported.
A Finite State Machine and Component Manager for Godot 4.6+.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.6.x