Create and edit CSV translation tables directly in the editor window.- Add, delete, and edit rows and columns with full undo/redo support.- Custom CSV loader to open files directly from the FileSystem dock (4.5 only).- Search bar to quickly find relevant entries.- Adjust column and row sizes, as well as delimiter used in CSV files directly in Project Settings.
Native RevenueCat integration for Godot with full support for iOS and Android.Features:- Purchases & Subscriptions – Handle in-app purchases and subscription flows- Offerings & Products – Fetch available store products and remote-configured offerings- Customer & Entitlements – Check subscriber status and entitlement access in real time- Native Paywall UI – Display RevenueCat’s native paywall interface using RevenueCatUI
This project provides a native App Tracking Transparency plugin for Godot, using Apple's ATTrackingManager API.The plugin is shipped as a native library for iOS (.xcframework).
This plugin aims to help in writing dialogue trees for your game. It makes use of a custom scripting "language" with a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have the AraVoxCursor node send signals to tell your UI what to do next (show a line, call a function, make a choice).It also comes with its own editor with syntax highlighting. :)There's also an extensive wiki listing all its features:https://github.com/aravikusu/AraVox/wiki
Create and manage achievements through an in-engine editor and display them in your game!
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and SimĂłn Olivo (sarturo). It's licensed under MIT.
This plugin help you push&pull your project in github in easy way
Advanced model import options for Godot 4.6+.Extract meshes and materials or replace materials in bulk.Key Features:- Extract all meshes from multiple models.- Extract all materials from multiple models.- Set external materials for multiple models.- See the affected model's paths depending on your selection in the FileSystem Dock.
A tool for creating a quick, easy, and flexible dialogue system. Creates a dialogue box which you can customize and create text files for.Documentation: https://magnusknisely.wixsite.com/magnus-talk-plugin/doc-to-be-viewed
Create beautiful color palettes with cosine formula through editor or scripts.Currently only C# (.NET 8 or later) projects are fully supported.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.6.x
Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)- Player relationships (for friends, followers and social systems)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels- Friends list: a friends list UI with friend statuses, incoming/outgoing requests and player-to-player broadcasts.**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.45.0**- Talo Player Auth now uses short lived session tokens and long-lived (but not permanent) refresh tokens for extra security.- You can now set and get prop arrays in channel storage.