Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.
Godot Radial menu for Godot 4.xI created this Radial Menu as an addon for a few of my projects.The rendering of the menu is primarily done through shader code and so should be pretty performant.
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.
Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.4.x
Quickly change and test Project Resolution settings.Useful to test and prevent your UI from being inconsistent in different resolutions.Version 0.4- New Reset option and submenu for Viewport and Override resolutions.
Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file.Use Project -> Tools -> Remove Orphan UID to remove.For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.
General utilities that does not belongs to a particular place and are sed as static classes that can be accessed at any time even if they are not in the scene tree.
This extension enables safe, fast and low-latency modding support for Godot games. It's currently a work-in-progress.Check out view files to find a browser demo and a showcase project.
Transforms the Script UI into an IDE like UI.Tabs are used for navigating between scripts.The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation.Enhanced keyboard navigation for Scripts and Outline.Fast quick search functionality.Quick function Override functionality.Features:- Scripts are now shown as Tabs inside a TabContainer- The Outline got an overhaul and shows more than just the methods of the script. It includes the following members with a unique icon:-- Classes (Red Square)-- Constants (Red Circle)-- Signals (Yellow)-- Export variables (Orange)-- (Static) Variables (Red)-- Engine callback functions (Blue)-- (Static) Functions (Green)--- Setter functions (Green circle, with an arrow inside it pointing to the right)--- Getter functions (Green circle, with an arrow inside it pointing to the left)- All the different members of the script can be hidden or made visible again by the outline filter. This allows fine control what should be visible (e.g. only signals, (Godot) functions, ...)- A `Right Click` enables only the clicked filter, another `Right Click` will enable all filters again- The Outline can be opened in a Popup with a defined shortcut for quick navigation between methods- You can navigate through the Outline with the `Arrow` keys (or `Page up/Page down`) and scroll to the selected item by pressing `ENTER`- Scripts can be opened in a Popup with a defined shortcut or when clicking the three dots on the top right of the TabContainer for quick navigation between scripts- The currently edited script is automatically selected in the Filesystem Dock- Files can be quickly searched by the Quick Search Popup with `Shift`+`Shift`- You can find and quickly override any method from your super classes with `Alt`+`Ins`- The plugin is written with performance in mind, everything is very fast and works without any lags or stutteringCustomization:- The Outline is on the right side (can be changed to be on the left side again)- The Outline can be toggled via `File -> Toggle Scripts Panel`. This will hide or show it- The order in the Outline can be changed- There is also the possibility to hide private members, this is all members starting with a `_`- The Script ItemList is not visible by default, but can be made visible againAll settings can be changed in the `Editor Settings` under `Plugin` -> `Script Ide`:- `Open Outline Popup` = Shortcut to control how the Outline Popup should be triggered (default=CTRL+O or META+O)- `Outline Position Right` = Flag to control whether the outline should be on the right or on the left side of the script editor (default=true)- `Outline Order` = List which specifies the order of all different types in the Outline- `Hide Private Members` = Flag to control whether private members (methods/variables/constants starting with '_') should be hidden in the Outline or not (default=false)- `Open Script Popup` = Shortcut to control how the Script Popup should be triggered (default=CTRL+U or META+U)- `Script List Visible` = Flag to control whether the script list should still be visible or not (above the outline) (default=false)- `Script Tabs Visible` = Flag to control whether the script tabs should be visible or not (default=true)- `Script Tabs Position Top` = Flag to control whether the script tabs should be on the top or on the bottom (default=true)- `Auto Navigate in FileSystem Dock` = Flag to control whether the script that is currently edited should be automatically selected in the Filesystem Dock (default=true)- `Open Quick Search Popup` = Shortcut to control how the Quick Search Popup should be triggered (default=Shift+Shift, double press behavior is hardcoded for now)- `Open Override Popup` = Shortcut to control how the Override Popup should be triggered (default=Alt+Ins)- `Cycle Tab forward` = Shortcut to cycle the script tabs in the forward direction (only works in the 'Script' Editor Tab) (default=CTRL+TAB)- `Cycle Tab backward` = Shortcut to cycle the script tabs in the backward direction (only works in the 'Script' Editor Tab) (default=CTRL+SHIFT+TAB)- All outline visibility settings
Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.32.0**- Added game feedback props: these allow you to add extra context to player feedback. You can filter by feedback props in the Talo dashboard.
A universal inventory system for the Godot game engine (version 4.2 and newer).Visit https://github.com/peter-kish/gloot for more info.