This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis.Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.
Tool for one-click creation songs and playlist provided by OVANI Plugin. This asset is not provided by OVANI.Plugin for Godot 4.4+
This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with JSON for Modern C++'s BSON components, but it can be used with any other BSON tool.From bsonspec.org:BSON, short for Binary JSON, is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays.This plugin is useful for server/client communication, interacting with MongoDB, reducing JSON file sizes, etc.
Make addon development faster by having a shortcut on the top right corner of the editor to toggle on/off other addonsClick the "View Files" button below to see the Github repository.
Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file.Use Project -> Tools -> Remove Orphan UID to remove.For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai
Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details.There's a Mood for every occasion.
解析 xlsx 文件并返回一个字典Analyze xlsx files and return a dictionary
Steamworks API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.15 with Steamworks SDK 1.62.This version is meant for Godot Engine 4.4 and newer; for other versions:Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/3866Godot 4.0: https://godotengine.org/asset-library/asset/1768Previous versions of the plug-in can also be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.It does not require enabling but you may need to restart your editor.
GEA (Godot Easy Audio) is a simple and powerful addon for the Godot Engine that enhances audio management by providing an easy way to handle music, sound effects, and transitions. With GEA, you can smoothly fade, crossfade, and control audio playback effortlessly.Key Features:- Music Management- Sound Effect System- Customizable Settings- Seamless Integration
A powerful Godot Engine addon for nonlinear dialogue in your game.- Edit your dialogue right in the Godot editor. Get notified of syntax errors as you type.- Add expressiveness to your dialogue with pauses, speed changes, and animated effects.- Whether you're using GDScript or C# Dialogue Manager will work in your project.- Dialogue Manager supports both gettext and CSVs for localising your game, including automatic support for Godot's POT generation.- Your game should be the authority on state - use "mutations" to seamlessly talk to your game.- Dialogue Manager comes with an example balloon but that's just a starting point. Clone it to style your dialogue to fit your game.Dialogue Manager is a perfect fit for when you need dialogue in your game.
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud- Get feedback directly from your players- Keep your data in-sync even when players are offline- Send channel messages between players- See if players are online and set custom statusesIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Multi-scene saves: showing how to save and load data across multiple scenes and different entities- Stateful buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.26.0 **- Channels can now be marked as "private". Private channels can only be joined through an invite from the channel owner.- Players can now be invited to channels. If a player is invited to a channel, they will automatically join it.- Added a "channel_updated" signal to listen for channel prop changes.