This is a simple plugin to automatically add timestamps to your movie maker recordings. That way, you don't rewrite old recordings by accident and you don't have to change the movie file path manually each time you need to record to a new file.
Display values with titles into a panel in-game* Console log But in game! No more need to minimize the game screen* Order your logs with Tabs* Easy keyboard based navigation
Two random timer nodes. RandomRangeTimer serves to timeout at random intervals within a range. RandomListTimer times out by picking random values on a given list.
Drop InputIconSprite2D or InputIconTextureRect in your scene and your good to go, give it an action name and a index for the event, it returns an texture2D as an icon.Handles:* Keyboard * Mouse and mouse movements* Joypad and its directions
This is a small plugin that extends the functionality of the CreateScript Dialog. It allows the user to easily switch the suggested name between snake_case and PascalCase.
Timers and supporting structures specifically built to time the players playtime, with a configurable interface.
Read Eval Print Loop console for the Godot Editor
Allows importing to automatically move vertex color data from a different file attribute into the primary vertex color attribute.Useful primarily to get around the recent Blender 4.1 change that no longer exports vertex color properly.Can grab the color from other named attributes, including UV channels, normals, etc...Visit the repository for a full explanation of capabilities.
A simple plugin that offers a dock displaying the names of parameters from a selected shader. It includes click-to-copy functionality to minimize bugs caused by incorrectly typed string literals.
The system utilizes a third global camera to facilitate the transition between two other cameras. This temporary camera mimics the properties of the camera you want to transition to. Once the transition completes, the target camera becomes the active camera in your scene.
Adds a timer to the editor that counts down. Perfect for when you're trying to spend a set amount of time working on a project.
Adds option to control wrap mode as a material parameter for custom shaders.