How to Install Godot Assets
A step-by-step guide to installing Godot assets from the Asset Library, covering plugins, shaders, scripts, templates and complete projects.
Godot plugins (also called add-ons) extend the editor with new docks, panels, node types, importers and tools. They are the most popular category of asset in the library, and installing them correctly is the difference between a working tool and a confusing error message.
A plugin is a folder under addons/<plugin-name>/ that contains at least:
plugin.cfg β the manifest describing the plugin*.gd script that extends EditorPluginGodot scans addons/ at editor startup. If the folder is in the right place, the plugin appears in Project Settings β Plugins.
addons/ folder into your project root so the path becomes res://addons/<plugin-name>/.Some plugins need one more step after enabling:
Tip: After enabling a plugin, restart the editor if you see a "class not found" error. Some plugins register global classes that only resolve after a reload.
Check the asset page for the plugin's version and last-update date. Plugins are updated through the same install flow β Godot overwrites the addons/ folder. If you made local edits to a plugin, back them up first, because an update replaces the whole folder.
plugin.cfg points at the wrong script, or the script has a syntax error for your Godot version.res://addons/, or the editor needs a restart.Read how to choose a Godot asset for a deeper checklist, and explore all Godot add-ons to find your next productivity boost.