This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
C# translation of the following example: https://godotengine.org/asset-library/asset/121
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance.How to use: https://github.com/MightyPrinny/godot-gputilemap/wikiFeatures:-The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes are made selecting things on the tileset view or from the selection on the map.-Node instance generation via custom scripts.-Autotiling-Flip tiles vertically and horizontally-Import maps from Tiled exported as json with csv tile data, the importer will ask you about which layer you want to import and what tileset you want to use.-Save and load brushes from filesSave and load maps from filesNotes:-Maps are stored as ImageTexture, if you are targeting mobile and low end devices don't use maps larger than 1024x1024 tiles( 2048x2048 should be fine but I'm not sure if that's good for low end mobile phones).-Tilesets can have a maximum size of 256x256 tiles.-Unfolding the image property of the ImageTexture that stores the map crashes the editor, this is a Godot editor bug.-Only one tileset can be used on a single GPUTilemap node, this is because shaders don't support sampler2d array uniforms on GLES2.
A Godot plugin which provides custom controls for 2D painting / drawing applications. This plugin currently provides 2 custom "ColorSelect" controls meant to let the user select Foreground/Background colors
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.
Radial progress bar with customizable values like radius, thickness , color,....
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.