Plugin for Godot editor that makes easier to change the anchor point of a Sprite or Control (User Interface).You need to Enable this plugin in Projects > Project Settings > PluginsChange Log:v 0.6.0 - Added support for Control objectsv 0.5.1 - Moved to addons folder to make compatible with Godot Asset Library
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).
Godot maze generator using Optimal Path algorithm.
A bare-bones clone of the classic desktop distraction!This is meant as a project demonstrating how a simple game can be constructed using a few basic GUI nodes.
A hacky deformable 2D mesh engine for Godot which achieves to maintain visual continuity as opposed to cut-out yet introduces a degree of distortion. Anyway, suited for a variety of use cases.Read the full documentation at the project page.
A Simple customizable Text Menu plugin for Godot.It adds a "SimpleTextMenu" node to Godot, in which you can easily create a retro-like text menu with as many options you want.Its main features:- Can add as much options you need.- Editor-friendly, you can check the menu changes in real-time.- Signal-friendly, it's easy to check which option is being selected.- Options to change the cursor side and menu orientation.
This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.
A simple Godot CRT Shader that allows some customization on its looks.
Water Surface for Godot Engine
MatCap Shader for Godot like Blender Matcap
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
Polygonizer creates Polygon2Ds from Sprites