this is a project made to test the multiplayer api, not necessarily the best implementation though
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
3D Tetris clone
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.