Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.