Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
this is a project made to test the multiplayer api, not necessarily the best implementation though
A simple example game mimicking the arcade classic Snake. Uses Godot's custom drawing.- Arrow Keys to move.- Collect food (orange) to grow.- Don't hit the edges or cross over yourself.