Import TileMaps from Tiled Map Editor (http://mapeditor.org). This imports each map as Godot scene which can be instanced or inherited.If you like this plugin, consider buying me a (maybe monthly) beer on https://liberapay.com/vnenNew on 1.6* Fix a bunch of long-standing bugs.* Tile properties can inserted into TileSet metadata.* A few changes to make the imported scene closer to Tiled display.New on 1.5* Fix a bug that caused infinite loops on some maps.New on 1.4:* Navigation polygon now is set correctly.* TileSets with non-sequential IDs are supported.* Fix issue with absolute paths in the TMX.* Now it allows tile images with unmatched sizes.New on 1.3:* Detect polygons to select if it's convex or concave.* Sort polygons' vertices to ensure they are in the order Godot expects.* Support for post-import script.* Fixed bug that failed to import polygonal collision shapes.* Fixed bug that caused infinite loop when the re-import errored.New on 1.2:* Support for image and object layers.* Custom properties now become metadata.New on 1.1:* Support for isometric maps.* Custom TileSet image flags.* A few bug fixes.Features:* Accept both .json and .tmx formats.* Import TileSets and Images as separate or embedded resources.* Import collision, navigation and occluder shapes (if the objects are of the given type).* A few options to tweak the import.
A simple 2D dungeon generator.It works by assigning tiles to the screen, carving out non-overlapping rooms, then connecting the rooms with corridors. The generator then assigns the correct sprite according to it's neighbours.
# godot_1dollar A godot engine addon implementation of the 1$ gesture recognition algorithm.Created by Todor Imreorov , based on n13r0's port of http://depts.washington.edu/madlab/proj/dollar/index.htmlIt can recognise the following shapes out of the box (in the json file):- carret- v- pigtail- lineH- lineV- heart- circleIt can record shapes for recognition- and add them to a json file (\\recordedGestures.json) , which gets loaded on startThe developer can set limited ink - to limit the size of shapes that can be drawnUpon recognising a shape, it also emits a signal of what shape it is and how much ink was left when it was completedIf the ink left is > 0, it will create a collision shape from the drawing, that can be used to interact with other parts of the gameYou can limit how many colision shapes can be drawn optionallyOptional particle effect and ability to set line thickness and colorAbility to set the allowed drawing area and change the mouse cursor to a pencil then it is over it# How to use:Copy this to your project's addons folder (myprject/addons/godot_1dollar/<files>), then enable itThis addon extends the control node.To set up drawing area - resize the node to the square size you want it to use# Variables :- Input map action (string)- Set the input action you want this addon to use to start drawing strokes. Leaving this empty will make the addon use the left mouse button as the button to hold to draw a stroke - Max Ink - This determines the maximum length of a line a user can draw - use it to limit the size of scribbles they can make on screen- Ink Loss rate - When enabled this will add ink health bar mechanic - the user will lose ink while drawing and the lost ink would affect future strokes #set to 0 in order to disable tracking ink altogether and replenishing it automatically upon releasing the draw- Replenish ink speed - The speed with which ink health bar gets replenished while the user is not drawing a line #set to 0 in order to disable replenishing ink altogether- Recording - Turning this on would make the addon work in developer mode- show debug information and gui for recording new stroke recognition patterns- Particle effect - enabling this would add a fancy particle effect while the user is drawing- Particle color - set the color of the particle effect- Line thickness - The line thickness of drawn strokes #set this to 0 to disable drawing a line on screen- Line color - use to set color of line- Ink health bar width - Ink indicator health bar width #Set to 0 if you want to disable the health bar- Create collisions - Enabling this the addon will create collision shapes upon detecting a gesture - if the user hasnt run out of ink. It also puts the collision shapes in appropriately named groups "drawnShapes" and "drawnShape:<recognisedShape>"- Max Drawn Collision shapes - This is used to limit how many shapes can exist in the game. The addon will automatically destroy the oldest before adding a new one above the threshold #set to 0 if you do not the addon to automatically limit the collision shapes number
Plugin that makes version management for your projects easier and adds the ability to check for newer published versions on iOS/Android
This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650