A colorblindness simulator to help you design for everyone.
Todot is a Kanban Style Todo Plugin for Godot.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
This tool allows typing with fonts made from a collection of PNG images.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance.How to use: https://github.com/MightyPrinny/godot-gputilemap/wikiFeatures:-The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes are made selecting things on the tileset view or from the selection on the map.-Node instance generation via custom scripts.-Autotiling-Flip tiles vertically and horizontally-Import maps from Tiled exported as json with csv tile data, the importer will ask you about which layer you want to import and what tileset you want to use.-Save and load brushes from filesSave and load maps from filesNotes:-Maps are stored as ImageTexture, if you are targeting mobile and low end devices don't use maps larger than 1024x1024 tiles( 2048x2048 should be fine but I'm not sure if that's good for low end mobile phones).-Tilesets can have a maximum size of 256x256 tiles.-Unfolding the image property of the ImageTexture that stores the map crashes the editor, this is a Godot editor bug.-Only one tileset can be used on a single GPUTilemap node, this is because shaders don't support sampler2d array uniforms on GLES2.
An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.New in 0.3:- Minimal supported version of Godot is now 3.1- Added support for string prefix- Added support for JSON and C# files (preferably useful with string prefix)- Added options in ProjectSettings (category `TranslationEditor`)- Limited prints to warnings and errors, the rest uses Godot's verbose option- Typed GDScript is now used in the plugin's codebase- Fixed `tr()` calls within an str() call not being detected- Fixed calls to `TranslationServer.translate()` not being detected- Fixed renaming a string key not marking files as changed- Fixed window titles not being detected- Fixed previous extraction results not being cleared when opening the dialog again- Fixed "clear search" button not updating search results and remaining shownSee full changelog at https://github.com/Zylann/godot_translation_editor
C# translation of the following example: https://godotengine.org/asset-library/asset/121
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/