--PT-BR--Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!!--EN-US--With this plugin, you'll be able to create dinamic polygonal water easier!!
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
Asset to help with scene transitions, using triggers and itens in the scene.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
GCode is a simple cheat code system using the built-in inputmap (actions).Usage:This plugin provides a custom node (GCode). This node will be used to manage your cheat codes.Add it to the tree and configure the cheat code actions (string array).You can also set a time threshold (0 is disabled).Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.
Small asset providing a configurable spawner.
A tool to create cartoon/manga style labels.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0