Displays zoom levels and the mouse position within the canvas as icons in a statusbar.NEW in version 2.0:* Can zoom to preset levels from 25% to 1600%* Mouse position display adjusts decimal accuracy to be more useful for the given zoom level. EG: Zoom over 200% has 1 significant digit, over 600% two, etc.NOTE: Only supported with Godot 3.3.2 and later 3.x versions. Version 4.0 support exists, but is currently disabled! *The current version of the plugin will NOT work with earlier versions of 3.x.*
This Godot plugin provides a custom CanvasLayer that scales the viewport contents to always cover the full window with no black bars, no content reveal, and no distortions. Child CanvasItem nodes (i.e., UI) can also be scaled, independently of the content.
Ported from pixelmatch (https://github.com/mapbox/pixelmatch), this is a small, simple and slow GDScript pixel-level image comparison library.- Allows you to count how many pixels differ between two images and can generate a new image with customizable colors to highlight these differences.- Has a tunable threshold property and the ability detect and ignore anti-aliased pixels.
Cool splatter effect for 2d TileMaps.
A plugin to generate bleed for all tiles of a tilemap texture.Select a texture in the FileSystem, open it in the inspector, set the tile size and bleed thickness and press "Generate Bleed Image...".A new Image will be generated in the same location.The tilemap-textures size has to be dividable by the set tile size.
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system.