A smooth, feature-rich top-down camera plugin for Godot.Effortlessly pan and zoom your 2D game scenes with intuitive controls and configurable boundaries.Ideal for strategy and simulation games, with camera controls inspired by titles like Hearts of Iron and Stacklands.Main Features- Smooth Cursor-Centric Zoom & PanSeamlessly zoom in and out towards the mouse cursor, with smooth camera movement and interpolation for a polished feel.- Visual Boundary ConfigurationEasily set and visualize camera movement limits in the editor.- Edge ScrollingAutomatically pan the camera when the mouse approaches the screen edges.- Keyboard ControlMove the camera with keyboard input.
GD4.4 version of the FACS animated controls plugin.
Sprite Anchor EditorThis addon provides a convenient tool for adding anchor points to Sprite2D and AnimatedSprite2D nodes.To use:Create a PackedVector2Array metadata property on your sprite node.Select this property in the Inspector.Click on the 2D viewport to add anchor points to the array for the current sprite frame.Each anchor point is visually represented in the viewport, facilitating precise placement and editing.
This plugin allows you to create trajectories (e.g. bullet, enemy, etc.) in a simple but powerful way. you can:1. create simple trajectories directly2. combine multiple trajectories in special ways to form complex trajectories3. use dictionary (which can be loaded from a json file) to create complex trajectories4. well support for custom trajectory types
This custom Camera2D node is a simple and intuitive implementation of a strategy game camera with togglable mouse and keyboard controls. Translation camera limits and smooth exponential zooming at the cursor are both implemented.Note: Check the README.md on the GitHub repository for details about how to map your own keyboard inputs.
Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.
This is a controller for creating a CRPG world that a player can explore and interact with. Included is a script for a character the player can use mouse clicking to navigate with inside of a NavigationRegion2D, and a camera that allows for zooming in and out. Also included are interactable components, which may be added to objects and extended with GDscript to add functionality to by overriding the interact() function.
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
Allows you to easily create polygon for Polygon2D, CollisionPolygon2D, LightOccluder2D, Line2D automatically update when parameters are changed.
Inverse Kinematic addon for Godot.