A Godot plugin to streamline the conversion of a sprite sheet with tagged animations from Aseprite to Godot's SpriteFrames resource
A specialized custom UI Container designed for Axonometric, Isometric, layouts.Features:- Dual-Axis Transformation: Define independent angles for Primary and Secondary axis.- Flexible Ordering Logic: Choose how children fill slots: STANDARD, SPIRAL (center-out), REVERSE, or BOTTOM_UP.- Editor Debugging: Real-time editor visualization of the grid structure with color-coded slots (Red: Occupied, Blue: Empty).
An editor-only plugin for Godot 4.5+ that adds a real-time visual overlay to the inspector for NinePatchRect nodes, showing patch margins and stretchable regions.
Sheet Plus is an extensible table and data-display UI plugin for Godot 4.5 and later. It is designed for previewing structured table data inside the editor and displaying it at runtime. The plugin is optimized for read-only display rather than in-place data editing, and it supports multiple cell types, theme customization, and interaction events.
Room-based Dungeon & cave procedural generator.Uses Binary Space Partitionning and Cellular Automata to achieve natural-looking yet complete levels.
A candlestick chart control plugin for Godot 4.5+. It can be used as a custom node. Supports OHLC data sources, configurable moving averages (MA), theme customization, and basic interactions (wheel zoom / optional key bindings).
A collection of utilities for room-based 2D platformers.
⚠️WARNING: This plugin is under development. It is unfinished, has limitations, and may contain potential bugs.Scene Tile Map Layer is a plugin for Godot that provides an alternative approach to placing scenes on a tilemap. Instead of abstract tiles, the plugin places full scenes on the map, creating real node instances. This allows working with their properties, state, and logic directly.The plugin adds a SceneTileMapLayer node, which replicates the functionality of TileMapLayer, adapting it for scenes.
A Godot addon that converts SpriteFrames animations into usable Texture2D resources. Use animated sprites anywhere textures are accepted—UI elements, materials, shaders, draw calls, and nested within other animated textures. Plug-and-play: simply drop it into your project and it works immediately.
ProCam2D is a versatile and feature-rich custom 2D camera node for the Godot Engine, designed to provide industry-quality camera controls for any type of 2D game. This plugin offers extensive customization, including multiple follow modes, smooth transitions, and support for cinematic sequences. With a robust addon system, developers can easily extend its functionality with custom behaviors. Some inbuilt addons include shake effects, grid snapping, and more. ProCam2D is controlled via an autoload, making it accessible from any script in your project. Ideal for developers seeking precise and professional camera behavior, ProCam2D enhances game immersion and player experience.
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d
This asset allow to extract atlas resources and define style box margin to save some time on theme creation.