Example Godot Project demonstrating gamepad and phone rumble.
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4
A Godot shader reproducing YouTube's button click effect.
This tool does two things:* It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones.* It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1].** WARNINGS AND USAGE ON GITHUB PAGE**The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs.[1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw[2] - https://www.youtube.com/watch?v=hQub6caVlpY
I found it difficult to track down a simple GPU version of the Game of Life in Godot so I built one as part of a step in another project.This project uses only shaders to calculate the previous & next steps for the cellular automata. GDscript is used here only to input mouse coordinates & button presses for drawing.tavurth.itch.io/godot-gpu-game-of-life
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
A simple example scene, showing how to create a FPS camera.If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here:https://github.com/tavurth/godot-simple-fps-camera/issues
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
In-editor box modeling tools for ArrayMeshes.See https://github.com/jarneson/godot-ply for full documentation.
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
Terraria-like inventory system.This asset have the following systems: storage, load, inventory, item data, custom mouse cursor.You can create your own items, storages + ui to them, custom cursor.Also you can add hotkeys like shift+click to equip etc.Everything else is described in readme file on GitHub.