A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
This node plug-in for Gotot Engine enable a new kind of 3D camera, you can use it with phone vr headset or cardboard.It provide screen split for stereoscopic vision and head tracking by using accelerometer and gyroscope sensor on the phone, if gyroscope is not found, magnetometer will be used as fall back.Gyroscope data are matched with accelerometer data so to have a very accurate and responsive tracking, unfortunately only hi-end phones provide gyroscope, so, magnetometer is supported too.Magnetometer outputs a very noisy data, so, the signal is filtered in order to make it usable. The drawback of filtering data is that you introduce a lag. You can balance noise and lag by modifying the Magnetometer Interpolation parameter in the camera inspector.Changelog:- v.0.5 initial release- v.0.6 only some mess with github- v.0.7 added support for interactive objects
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest