In-editor box modeling tools for ArrayMeshes.See https://github.com/jarneson/godot-ply for full documentation.
A simple example scene, showing how to create a FPS camera.If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here:https://github.com/tavurth/godot-simple-fps-camera/issues
Terraria-like inventory system.This asset have the following systems: storage, load, inventory, item data, custom mouse cursor.You can create your own items, storages + ui to them, custom cursor.Also you can add hotkeys like shift+click to equip etc.Everything else is described in readme file on GitHub.
I found it difficult to track down a simple GPU version of the Game of Life in Godot so I built one as part of a step in another project.This project uses only shaders to calculate the previous & next steps for the cellular automata. GDscript is used here only to input mouse coordinates & button presses for drawing.tavurth.itch.io/godot-gpu-game-of-life
Add an NImate node to the scene to begin - its variables should be self-explanatory.Requires Delicode NI mate. Use default settings with skeleton tracking enabled.Delicode NI mate Installers:Windows - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exemacOS - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmgUbuntu 64-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_amd64.debUbuntu 32-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_i386.deb
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4
Godot VoIP 🎙🌐 is a Godot addon which makes it very easy to setup a real time voice chat system in your Godot game. This addon also includes a demo project.
Adds six directional handles for scaling Spatials. Define applicable classes in extend.gd.Hold CONTROL for Snap and SHIFT for Scale All. Change snap increment and keyboard shortcuts in ExtendGizmo.gd.
A simple implementation of Nothke's spin blur in Godot.
A simple demo that shows how to use the Godot Touch Input Manager (GDTIM) and its capabilities.
Example Godot Project demonstrating gamepad and phone rumble.
This tool does two things:* It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones.* It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1].** WARNINGS AND USAGE ON GITHUB PAGE**The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs.[1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw[2] - https://www.youtube.com/watch?v=hQub6caVlpY