this is a project made to test the multiplayer api, not necessarily the best implementation though
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
Using this plugin, you will be able to try to:- Create Godot PBR Materials automatically using their filenames...- Create inherited Scenes from your meshes...- Test your materials in a preconfigured Test Scene!- Order your Assets adding order_children_nodes.gd to it is parent node!- Add EnviromentTemplate.tscn to test your own scenesThe plugin is about 10mb only! It will appear as a Tab in the left dock.I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks!https://github.com/doradoro