A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
this is a project made to test the multiplayer api, not necessarily the best implementation though
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU