This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.
This node plug-in for Gotot Engine enable a new kind of 3D camera, you can use it with phone vr headset or cardboard.It provide screen split for stereoscopic vision and head tracking by using accelerometer and gyroscope sensor on the phone, if gyroscope is not found, magnetometer will be used as fall back.Gyroscope data are matched with accelerometer data so to have a very accurate and responsive tracking, unfortunately only hi-end phones provide gyroscope, so, magnetometer is supported too.Magnetometer outputs a very noisy data, so, the signal is filtered in order to make it usable. The drawback of filtering data is that you introduce a lag. You can balance noise and lag by modifying the Magnetometer Interpolation parameter in the camera inspector.Changelog:- v.0.5 initial release- v.0.6 only some mess with github- v.0.7 added support for interactive objects
1000 years after post-apocalyptic Earth, many form of lifes went extinct, including humans. An alien robot series, called Minilens, are cleaning up earth and collecting surviving flora. The game is won by destroying all Radioactive Barrels and collecting surviving flora. The drawback is that Minilens can't jump.
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
Simple 3D Water Shader for Godot Engine.
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
A bare-bones clone of the classic desktop distraction!This is meant as a project demonstrating how a simple game can be constructed using a few basic GUI nodes.
MatCap Shader for Godot like Blender Matcap
Cute 3D third person shooter game kit.What's included in this project:- Third person player controller.- Networked multiplayer implementation, use -sv param to host a server with headless version of export template.- Gun firing, currently only have projectile firing (rocket launcher).- Chat system with a text command.To do:- Lobby system.- Scoreboard.- Capture the flag mode ?- Etc.
A heightmap-based terrain node for Godot Engine 2.1, written in GDScript. More details in README or Github.Note: while I think the plugin can be used, I plan to add more features so I set the major version to 0. Expect potential changes in the API when minor version increases (the last version digits are for bug fixes and small features)If you encounter any bug, take a look at the issue tracker: https://github.com/Zylann/godot_terrain_plugin/issuesFeature changelog:0.4:- Added texture paint through vertex colors- Added HumanSheeple's shader to support up to 18 textures- Added jump to the demo, I guess- Fix Modo navigation conflict0.3:- Added collisions- Improved demo with a simple character controller- New icon0.2:- Added flatten brush mode- Fix terrain having no default size0.1.1:- Fix bottom panel editor conflict0.1: Initial release- Heightmap edition with undo/redo- Small demo with simple texture-less shader
A simple example game mimicking the arcade classic Snake. Uses Godot's custom drawing.- Arrow Keys to move.- Collect food (orange) to grow.- Don't hit the edges or cross over yourself.
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest