Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
this is a project made to test the multiplayer api, not necessarily the best implementation though
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)