Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A "3D pixel-perfect outline" shader for Godot 3.