AudioManager3D is a plugin for the Godot Engine that enables advanced 3D audio management in your game. With this plugin, you can easily control and play sounds from a single node, offering options like audio trimming to set start and end times, looping, volume, pitch, distance, and more for each audio track.
A Godot plugin with a custom Sprite3D type and a shader that avoids clipping when using billboards
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
A fully customizable and easy-to-use 3D RTS-style Camera for Godot 4.3. Intuitive camera movement for real-time strategy games or other projects requiring a top-down camera with RTS-like controls.Features:- Zooming- Orbit camera around center point.- Movement- Edge scrolling
3D Enemy Toolkit For Godot 4.3Includes:* Follow Target 3D* Simple Vision 3D* Random Target 3DSee examples to see full implementation.Configurations:* FollowTarget3D:* signal: ReachedTarget(target : Node3D) => If target was reached, uses ReachTargetMinDistance* Speed : Movement Speed* TurnSpeed : Turn Speed* ReachTargetMinDistance : Distance to target to emit ReachedTarget signal* SimpleVision3D:* signal GetSight(body : Node3D) => When Target it's seen * signal LostSight => When Target it's lost * Enabled : If is enabled* LookUpGroup : Group to lookup* Distance : Vision distance* BaseWidth : Vision Shape Base Width* EndWidth : Vision Shape end Width* BaseHeight : Vision Shape Base Height* EndHeight : Vision Shape End Height* BaseConeSize : Vision Shape Base cone Size* VisionArea : optional CollisionShape3D with vision shape, if set ignores other shape configurations.* RandomTarget3D:* MinRadius : Minimum radius for the target* MaxRadius : Maximum radius for the target* MaxAngleRange : Minimum angle range for the next target* MinAngleRange : Maximum angle range for the next targetCheck out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation.
This is a simple drag and drop arcade style car and a follow camera.This is designed to get you up and running quickly with your game ideas.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/ReunMedia/godot-levelblock
A simple Godot 4.3 FPS Controller.Features:- Camera Tilt- Mouse Smooth- Sprint- Jump- Interact
This is a simple but flexible First Person Controller for your projects
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.