a Crypth of the Necrodancer copy made with Godot
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
Repository with mechanics that you can apply for your platform projects.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Example of MIDI Input (e.g keyboard/controller) handling functionality.Lists available MIDI input devices, dumps textual information about the events received and visualises key presses on a 1-octave on screen keyboard.
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
A mini "OS" made with Godot Engine 3.1by uriel Deveaud (CincoViento)
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
C# translation of the following example: https://godotengine.org/asset-library/asset/121
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.