A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
A "3D pixel-perfect outline" shader for Godot 3.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.