C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.New in 0.3:- Minimal supported version of Godot is now 3.1- Added support for string prefix- Added support for JSON and C# files (preferably useful with string prefix)- Added options in ProjectSettings (category `TranslationEditor`)- Limited prints to warnings and errors, the rest uses Godot's verbose option- Typed GDScript is now used in the plugin's codebase- Fixed `tr()` calls within an str() call not being detected- Fixed calls to `TranslationServer.translate()` not being detected- Fixed renaming a string key not marking files as changed- Fixed window titles not being detected- Fixed previous extraction results not being cleared when opening the dialog again- Fixed "clear search" button not updating search results and remaining shownSee full changelog at https://github.com/Zylann/godot_translation_editor
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Oculus Rift and Rift S pluginFor Windows Desktop VR only, supports Rift, Rift S and Touch controllersRequires Godot 3.1 or later
A colorblindness simulator to help you design for everyone.
PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.
Todot is a Kanban Style Todo Plugin for Godot.
This tool allows typing with fonts made from a collection of PNG images.
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
C# translation of the following example: https://godotengine.org/asset-library/asset/121