A bare-bones clone of the classic desktop distraction!This is meant as a project demonstrating how a simple game can be constructed using a few basic GUI nodes.
TortoiseHg (Mercurial) integration for GodotAdds a few shortcuts so TortoiseHg is opened automatically for the correct folder.The first button allows creating a new local repository so that the current project folder becomes a working copy.v0.12: added a default ignore file that ignores the addon and its readme and license filev0.11: fixed a but that kept the plugin from working under Linux
This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D
Lightweight framework for making cutscenes in video games, and making visual novel or adventure games. Write your scripts in SGLscript, a simple scripting/markup language designed for writers, and use an interpreter object to interface that with your game.Comes with examples. Documentation on GitHub.Changelog:v0.1.1: Fixes interpreter unpredictably skipping commands and textv0.1: Initial release
'Aseprite import' is an import plug-in for animated sprites created in sprite editor and pixel art tool Aseprite (http://www.aseprite.org/).Aseprite generates sprite sheet and metadata files on export, which are then imported into Godot Engine projects as scene files.Further changes made from Aseprite are merged intelligently into already imported scenes, so that modifications made to nodes and animations are retained.Read the included README.markdown file for instructions and important notes.Sprites used for preview: 'Animated Skeleton' (http://opengameart.org/content/animated-skeleton) by Calciumtrice, used under CC BY (https://creativecommons.org/licenses/by/3.0/legalcode)
The plugin for godot editor to import Sprite atlas into your game project.Supported sprite sheet format:TexturePacker : XMLTexturePacker : JSONAttila : JSONKenneyAssets : XML
This plugin adds a new TreeNode node to Godot. After having created a resource to this node and attached it the TreeNodeResource script provided, the user can design Dialog Trees in the TreeNode.
A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason.Updates:-0.2: Added a session time tracker (resets every time you open the project)
MatCap Shader for Godot like Blender Matcap
The Arc dark theme for godot editorBoth lowDPI and HiDPI are supported
A simple, unobtrusive, editor plugin for tracking the time spent on a project.