C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Godot-Stuff Logger (gs_logger)A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.1 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/blob/master/README.md
C# translation of the following example: https://godotengine.org/asset-library/asset/121
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
Flexible and customisable terminal emulator for Godot.-Everything can be changed : color, size, character spacing, font...-Lots of useful methods and signals so other nodes can easily interract with the terminal. (onCommandCaptured(), Print(), Newline(), Backspace(), etc...)-Single script attachable to a Node2D.
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs
This is script for Godot Engine, that validate JSON files by JSON Schema.
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
Implement Behavior Trees in pure GDScript.Created for fast-prototyping and experimentation.Saving and loading now supported.
Client for communicating with Nakama, an Open Source game backend, using Nakama's complete REST and realtime APIs.While this client still works, there is now an official Nakama client for Godot written in GDScript, which is what I'd recommend using in new projects:https://godotengine.org/asset-library/asset/606