Example of MIDI Input (e.g keyboard/controller) handling functionality.Lists available MIDI input devices, dumps textual information about the events received and visualises key presses on a 1-octave on screen keyboard.
A mini "OS" made with Godot Engine 3.1by uriel Deveaud (CincoViento)
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
a Crypth of the Necrodancer copy made with Godot
Demo showcasing inventory feature for PC. Left-click mouse to hold and drag to put/switch/combine items. Additionaly hold 'alt' to split stackable items. Right-click mouse to use/equip/delete items. Ability to: auto-arrange items, move windows, resize or scroll through backpack window. Created by expanding work done by user 'Oen44'.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Repository with mechanics that you can apply for your platform projects.
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
3D Multiplayer Bomberman Made a 3D version of the 2D demo using version 3.1.1org demo here https://godotengine.org/asset-library/asset/139
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
C# translation of the following example: https://godotengine.org/asset-library/asset/121
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.