This demonstrates how to manage large amounts of objects efficiently using low-level Servers.See Optimization using Servers in the documentation for more information: https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.htmlLanguage: GDScriptRenderer: GLES 2
This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.No Viewport or Sprite3D nodes are used in this demo.Language: GDScriptRenderer: GLES 2
Simple debugger for multitouch input. Shows red dots everywhere you press.Language: GDScriptRenderer: GLES 2
A demo showing advanced tween usage.Language: GDScriptRenderer: GLES 2
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.Language: GDScriptRenderer: GLES 2
A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer. These sensors are typically found on mobile devices, so don't expect this to work on a desktop.Language: GDScriptRenderer: GLES 2
This demo contains a series of tests for the 2D physics engine.They can be used for different purpose:- Functional tests to check for regressions and behavior of the 2D physics engine- Performance tests to evaluate performance of the 2D physics engineLanguage: GDScriptRenderer: GLES 2
Third person shooter (TPS) demo made using Godot Engine.
A demo showing regex functionality and usage. Can also serve as a playground for regex testing.Language: GDScriptRenderer: GLES 2
A simple demo that shows how to use the Godot Touch Input Manager (GDTIM) and its capabilities.
Demo of multitouch input and different gestures using the touch API. This demo is meant to be used with a touch-enabled device such as a phone or tablet.Language: GDScriptRenderer: GLES 2
This is a demo of Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.Language: GDScriptRenderer: GLES 3 (this effect is not available in GLES 2)