Demo project for Godot XR Rokoko Tracker asset
Demo project for Godot XR MVN Tracker asset
Demo project for Godot XR ReadyPlayerMe Avatar Addon. This uses the Godot XR VMC Tracker addon to allow the user to drive the avatar using a VMC source such as XR Animator.
Demo project for Godot XR Axis Studio Tracker asset
Demo project for Godot XR VMC Tracker asset
A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.P.S.: the dialog stuff is written with AI.
prototype of a dialogue system like Pokemon games but very very very poor, but free and in Godot 4.3