A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.Usage:1. Attach the VoxelMesh.gd script to a Node3D.2. Set the Noise: Set fast noise lite.3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!4. Set another parameters - inverse noise, material, etc.Tested on Godot 4.4. It’s public domain, so use it however you want! Disadvantages:The algorithm is very simple.Large terrain require a lot of computing power.No UV, use triplanar materials.
Transfer data using storage buffers (SSBO) and Specialization Constants into/out of GLSL compute shaders.
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
ragdoll platformer game
Push box 3d game developed using godot and mvc.
Carbon Design System, now in Godot!
Little demo of eyes spawning in randomly and looking at the cursor
Demo project for Godot XR Rokoko Tracker asset
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
A simple demo showcasing isometric 2D point and click movement in Godot v4.3.