This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution.Usage1. Attach the terrain_generator.gd script to a MeshInstance3D node.2. Set the Heightmap: Set height map texture (e.g., PNG, JPG, etc.).3. Adjust the Subdivisions property to control the terrain detail. Be careful, as a subdivisions value greater than the map size may result in "steps" on the surface!4. Configure the data saving path if you want to use it in the editor, and click "Generate Landscapes". Now you can generate the landscape in advance and use it without having to generate a mesh every time you run!Tested on Godot 4.4. It’s public domain, so use it however you want!
Transfer data using storage buffers (SSBO) and Specialization Constants into/out of GLSL compute shaders.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
This is a demo project showing off various features of the Godot XR Tools library.This demo comes with a copy of the Godot XR Tools and OpenXR asset.
ragdoll platformer game
Godot 4.3 Parallax2D Game Demo for TodogodotNew demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax.Also, in this demo we show you how to make a procedurally generated infinite terrain.Itch executables: https://todogodot.itch.io/hillracing43Update 2024/08/19: Fixed an export bug that removed the floor.
Carbon Design System, now in Godot!
Little demo of eyes spawning in randomly and looking at the cursor
Demo project for Godot XR Rokoko Tracker asset
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.