Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
A "3D pixel-perfect outline" shader for Godot 3.
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.