Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
this is a project made to test the multiplayer api, not necessarily the best implementation though
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.