a shader that uses 255x255 px images to change the color of the object it's applied to!
Pulsating light shader for round objects.This shader is based on the dot product between the face normal and the camera view vector, so it works best on smooth round surfaces with many triangles, ideally spheres.The shader has the following parameters:Albedo: base object color. Albedo's alpha channel works, but avoid using it for transparency. It is implemented to support alhpa in textures. For global transparency, use the Opacity parameter instead.Albedo Texture: texture for albedo. Alpha channel works.Saturation: higher values increase the flat color area in the center, with fast alpha slope on edges. Lower values cause blurred, softer gradients in the edges.Pulse Rate: how many times the light pulses per second.Pulse Intensity: how big the light becomes during pulses, relative to original object size. Pulses are created by moving the vertices along the triangles' normals during rendering. If applied to collideable objects, the collision shapes are unnafected.Opacity: alpha. Use this in animations to make objects fade in or out.May work with GLES2 but not tested.
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
This template allows users to construct arbitrary 2D wheeled vehicles. The basic concept is to simulate each wheel individually, which makes it possible to make a wide variety of vehicles, regardless of the amount of wheels or the steering.Several example vehicles are provided.For a more detailed description and manual, please visit the GitHub page: https://github.com/vrojak/godot-wheeled-vehicle-template
A simple Top Down Twin Stick Shooter template. The Test scene works best using a gamepad but can also work with WASD and Mouse.
A framework that contain all the Godot Engine controller features that witch are subject to axis management. It can help to understand more about it.
a drag and drop demo made with Godot
a ligthess project with movement and hight speed feeling on 2D Godot games projects.
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean
A 2D grid based movement system based on TileMap node.
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
# AllSky Free : Godot Edition## AboutThis is the Godot edition of AllSky Free, a free Unity skybox package.It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting.I hope you find them useful!## TechnicalTexture format: Each sky is provided as a panorama texture.Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference.The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.## WhoThis asset pack is by Richard Whitelock.A game developer, digital artist & photographer.20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX.Currently working on various indie game & personal projects. http://www.richardwhitelock.com