PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.
A colorblindness simulator to help you design for everyone.
Implements algorithms for maze generation with configurable width and height.
This tool allows typing with fonts made from a collection of PNG images.
# AllSky Free : Godot Edition## AboutThis is the Godot edition of AllSky Free, a free Unity skybox package.It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting.I hope you find them useful!## TechnicalTexture format: Each sky is provided as a panorama texture.Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference.The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.## WhoThis asset pack is by Richard Whitelock.A game developer, digital artist & photographer.20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX.Currently working on various indie game & personal projects. http://www.richardwhitelock.com
Todot is a Kanban Style Todo Plugin for Godot.
An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.New in 0.3:- Minimal supported version of Godot is now 3.1- Added support for string prefix- Added support for JSON and C# files (preferably useful with string prefix)- Added options in ProjectSettings (category `TranslationEditor`)- Limited prints to warnings and errors, the rest uses Godot's verbose option- Typed GDScript is now used in the plugin's codebase- Fixed `tr()` calls within an str() call not being detected- Fixed calls to `TranslationServer.translate()` not being detected- Fixed renaming a string key not marking files as changed- Fixed window titles not being detected- Fixed previous extraction results not being cleared when opening the dialog again- Fixed "clear search" button not updating search results and remaining shownSee full changelog at https://github.com/Zylann/godot_translation_editor
With this tool you can automatically setup the animations of spritesheets exported from Aseprite.
Hides the "Play Scene" button and adds a custom button, useful for games with custom scene switching, I personally use this to make sure playing a scene from the editor is the same as loading it normally in the game.The plugin sets a project setting to the scene that has to be played and then runs the game normally from the main scene, you have to load the scene manually in your code using this project setting.The project setting used to store the scene path is "application/run/custom_first_scene", this string is a constant stored at CustomPlayButton.scene_setting.
Godot import plugin that resizes images
A Node based Finite State Machine Plugin for Godot 3.1.
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/