This plugin adds the ability to use matcaps in the engine. Useful for visualizing a model's surface, or even for cheap lighting like back in the old days. Works in both GLES2 and 3.Please read the README in the repo for more info.
This plugin adds the ability to have a tileable texture not show up any pattern. This is best suited for textures that shouldn't have a pattern, i.e. stochastic.For more info, please read the README.md file.
Imports .mtl as .material files automatically.