A powerful Hierarchical Finite State Machine plugin.## Features1. Prefect visual editor.2. Visualized debugger.3. High performance, building base on GDExtension.4. Supports hierarchical nesting and can be used in complex situations.5. Diversified transition plans.6. Two development modes: signal callbacks and attached state scripts.7. Has ability of working with animations( Can be an Animation State Machine).8. Attach GDScript/CSharpScript to implement State Logic.9. Attach GDScript/CSharpScript to implement Transition Logic (full version only).
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.Update 2025-05-09 v1.6.1 Bug fixesSee GitHub release for changes.Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
A GDExtension for creating the beautiful sound of old sound chips.• Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack• Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument• Load and play audio samples from AudioStreamWAV using BlipKitSample• Provides a basic byte code interpreter to generate more complex melodies and reuse patterns