The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
3D Tetris clone
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.
A simple template of a basic Main Menu with option menu
Simple rotation character selector.Used on some old games like Golden Axe.Enjoy!
Godot 3.x First Person Perspective demo/template.Features: Movement (walking, sprinting, jumping, crouching) Using ladders Using stairs Interaction system Picking up (and throwing) objectsAlso showcasing: Different RigidBody physics Animation states for interactable objectsInstructions: Movement: WASD Jump: SPACE Walk: ALT Sprint: CTRL Interact: E Pick up/leave: F Throw: LMB (hold) Reset: R
This is a multiplayer variant of the official 2D Platformer demo. This project supports 2 players.
A simple project that uses cells from tilemaps to construct paths between origin and target position with a custom A* based Pathfinder written in GDscript.