Yet another (linear) dialogue system/addon/plugin. Written in human-readable plain text. Compatible with Godot 4.3.Official documentation: https://nndda.github.io/Theatre0.9.0 changelog: https://github.com/nndda/Theatre/releases/tag/0.9.0
Automatically formats and lints GDScript files on save using gdformat and gdlint.
Finite-state machine plugin for Godot4
Replicate Operating System key presses and release into Godot.Useful if there is a need to listen key press/release when Godot window is not focus.Compatibility with Linux (X11) and Windows.
A Godot implementation of Sebastian Lague's solar system. Contains a procedural planet generation and a simulation of celestial bodies.
This is 100% pure GDScript embeddable Software Mod Player for Godot Engine 4.Supported files: *.mod, *.xm4.3.0 updates:* Optimize for loops4.2.5 updates:* Fixed portamento up/down* Fixed error when read empty pattern from XM files* Remove unused codes4.2.4 updates:* Fixed tone portamento in linear frequency* Fixed vibrato does not working* Fixed volume slide command* Fixed Instrument panning* Refactoring codes4.2.3 updates:* Fixed portamento/vibrato in linear frequency* Fixed tone portamento bug* Fixed 16-bit sample loop point bug.* Implement frequency 0 to stream stop.4.2.2 updates:* Fixed 3xx/4xx "continue" parameter* Fixed volume resets when has no instrument number* Remove thread codes* Remove old workaround codes* Refactoring codes4.2.0 updates:* Implemented 9xx Sample Offset* Fixed some errors4.1.1 updates:* Implemented full features for multi retrig note (0x1B)4.1.0 updates:* Fixed pitchbend in linear frequency mode.* Implemented vibrato depth of volume command.* Implemented global volume slide continue (parameter 0x0000).* Implemented temporary multi retrig note.4.0.1 updates:* Fixed some clamp/max to clampf/clampi/maxf* Fixed @export_files attribute4.0.0 updates:* Ported from Godot Engine 3 version.
RISC-V emulator brought to Godot. Adds several new Objects:RVHart and ABIHart - Nodes that can run RISC-V code. They are RV32imac_zicsr compatible, and can run code compiled with crosstool-ng and newlib for baremetal. ABIHart can also handle system calls.ElfFile - Able to load a static executable. Support for shared coming in the future!RVBusDevice and RVMemoryDevice - Simple IO devices capable of joining a bus under an RVHart, emulating RAM and ROM.
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4.Features:- Backtracking support. This addon implements backtracking, so it's possible to generate maps that are guaranteed to have no broken cells.- Multithreading. Generation of a 2d map using WFC algorithm can be split into few tasks. Some of the tasks can be executed concurrently. The algorithm is able to detect most of cases when it's impossible to split the task and fallback to single-threaded generation in such cases.- Learning from example. 2d WFC generator infers rules from an example of a valid map.- Supports different node types - TileMapLayer (including maps with hexagonal tilesets and scene tiles), GridMap, legacy TileMap nodes are still supported as well. Can be extended to support more node types.- Contains a generic implementation of a constraint satisfaction problem solver on top of which a WFC algorithm is built. This generic solver implementation can be reused for tasks different from WFC.
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games.Features- 11 Animation Presets: Includes predefined light animation tables from Quake.- Custom Animations: Supports user-defined animation strings.- Editor Previews: Preview animations directly in the Godot editor.- Smooth Transitions: Optional fade effect to reduce stepping.- Material Integration: Light animations affect the lamp material’s emission property.- Example Project: An example project is included to demonstrate setup and usage, providing a quick way to understand how to configure and combine components.
100% Pure GDScript Software MIDI Player for Godot Engine 44.3.1 update:* Fixed preset velocity range bug* Fixed sample link bug4.3.0 update:* Optimize for loops.4.2.0 update:* Remove thread codes* Fixed boilerplate4.1.1 update:* Fix bug for using "Sample Mode Loop Ends By Key Depression".4.1.0 update:* Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project.4.0.2 update:* Fixed for Godot Engine 4.0* Fixed clamp/max to clampf/maxf4.0.1 update:* Fixed for Godot Engine 4 RC14.0.0 update:* Ported from Godot Engine 3 version.
Asynchronous AMQP-0-9-1 Client Addon with RabbitMQ extensions for Godot 4.3Consult README.md and Example.gd for usage information.