Template with main menu, options menu, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
A Native Database Addon for Godot 4I wanted to easily manage Resources for online Godot projects in an database without needing to write project-specific code for serializing, transmitting, deserializing, and validating those Resources.Alexandria is a project attempting to fulfill this niche. The primary goal is to help facilitate the creation of online games in Godot without necessarily writing any networking code."Alexandria" is the name of the overarching project, but it's made up of various individual plugins; alexandria.netclient is a client-side interface for remote database interactions.A pre-built database server application can be found at the releases page: https://github.com/BtheDestroyer/godot-alexandria/releasesA "Getting Started" guide can be found in the project's README: https://github.com/BtheDestroyer/godot-alexandria?tab=readme-ov-file#getting-started
Scene loader with loading screen and progress bar.For usage information, visit the following:https://github.com/Maaack/Godot-Scene-Loader/blob/main/README.md#usage
Allows scheduling of local notifications on the Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-notification-scheduler-plugin/blob/main/README.md
Allows displaying of Admob ads on Godot apps that are exported to the Android platform.Installation Steps:- delete any previous versions of the plugin- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-admob-plugin/blob/main/README.md
Enables access to Google Play Store's in-app review functionality.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-inapp-review-plugin/blob/main/README.md
Allows sharing of text and images with other apps on Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-share-plugin/blob/main/README.md
GDLinter is an addon for Godot Engine that runs gdlint on save to automatically lint your GDScript as you code.NOTE: This plugin only runs if "gdlint" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit
This project is a Godot Engine addon that adds class ProceduralRecoil. This new class make easy procedural-recoil creation possible for 3D games. It is available under the terms of the MIT License.Usage:Attach ProceduralRecoil script to a preferred Node.For latest doc: https://github.com/vi4hu/godot-procedural-recoil
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)
> Best Suited for 4.2+Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage