Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Credits scene with scrolling text that is read from an attribution file in a markdown (.md) format.For usage information, visit the following:https://github.com/Maaack/Godot-Credits-Scene/blob/main/README.md#usage
Script and autoload for automatically attaching sounds to buttons, tab bars, sliders, and line edits.For usage information, visit the following:https://github.com/Maaack/Godot-UI-Sound-Controller/blob/main/README.md#usage
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Allows scheduling of local notifications on the Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-notification-scheduler-plugin/blob/main/README.md
A Native Database Addon for Godot 4I wanted to easily manage Resources for online Godot projects in an database without needing to write project-specific code for serializing, transmitting, deserializing, and validating those Resources.Alexandria is a project attempting to fulfill this niche. The primary goal is to help facilitate the creation of online games in Godot without necessarily writing any networking code."Alexandria" is the name of the overarching project, but it's made up of various individual plugins; alexandria.netserver is a server-side interface for remote database interactions.A pre-built database server application can be found at the releases page: https://github.com/BtheDestroyer/godot-alexandria/releases
Android Deeplink Plugin allows processing of Android application links that enable direct navigation to requested app content.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-deeplink-plugin/blob/main/README.md
Plugin for input remapping and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Input-Remapping/blob/main/README.md#usage
Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
A Native Database Addon for Godot 4I wanted to easily manage Resources for online Godot projects in an database without needing to write project-specific code for serializing, transmitting, deserializing, and validating those Resources.Alexandria is a project attempting to fulfill this niche. The primary goal is to help facilitate the creation of online games in Godot without necessarily writing any networking code."Alexandria" is the name of the overarching project, but it's made up of various individual plugins; alexandria.netclient is a client-side interface for remote database interactions.A pre-built database server application can be found at the releases page: https://github.com/BtheDestroyer/godot-alexandria/releasesA "Getting Started" guide can be found in the project's README: https://github.com/BtheDestroyer/godot-alexandria?tab=readme-ov-file#getting-started
A singleton providing easy access to icons representing classes and types, from values or members. Useful for addon developers.This is NOT a GUI, it's a GDScript utility. If you are looking for a GUI to look up editor icons, you may want to use Yuri Sizov's Godot Editor Theme Explorer:https://godotengine.org/asset-library/asset/2353Note: In 4.3, there will be a few warnings at installation due to script UIDs that were introduced in 4.4.1.1 changelog summary:- Added methods to get a member's type icon.- Improved robustnessFull changelogs: https://github.com/xorblo-doitus/AnyIcon/releases
High level Networking Plugin for Godot.Humble allows the server to create and manage rooms for separate game sessions. For each room, Humble allows the creation of "Remote Nodes" that store and synchronize information for all players in the same room."Humble" works with the room system where each room has a single owner to manage it. Rooms can be created by any user (peer) on the network. Here's how:Get Started: https://github.com/QJPG/Humble-Plugin/wiki/Humble's-%7C-Connecting-and-creating-rooms