A framework that contain all the Godot Engine controller features that witch are subject to axis management. It can help to understand more about it.
A 2D grid based movement system based on TileMap node.
a shader that uses 255x255 px images to change the color of the object it's applied to!
A simple Top Down Twin Stick Shooter template. The Test scene works best using a gamepad but can also work with WASD and Mouse.
a drag and drop demo made with Godot
This template allows users to construct arbitrary 2D wheeled vehicles. The basic concept is to simulate each wheel individually, which makes it possible to make a wide variety of vehicles, regardless of the amount of wheels or the steering.Several example vehicles are provided.For a more detailed description and manual, please visit the GitHub page: https://github.com/vrojak/godot-wheeled-vehicle-template
a ligthess project with movement and hight speed feeling on 2D Godot games projects.
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
Pulsating light shader for round objects.This shader is based on the dot product between the face normal and the camera view vector, so it works best on smooth round surfaces with many triangles, ideally spheres.The shader has the following parameters:Albedo: base object color. Albedo's alpha channel works, but avoid using it for transparency. It is implemented to support alhpa in textures. For global transparency, use the Opacity parameter instead.Albedo Texture: texture for albedo. Alpha channel works.Saturation: higher values increase the flat color area in the center, with fast alpha slope on edges. Lower values cause blurred, softer gradients in the edges.Pulse Rate: how many times the light pulses per second.Pulse Intensity: how big the light becomes during pulses, relative to original object size. Pulses are created by moving the vertices along the triangles' normals during rendering. If applied to collideable objects, the collision shapes are unnafected.Opacity: alpha. Use this in animations to make objects fade in or out.May work with GLES2 but not tested.