The Glow Boarder Effect Renderer contains shader setup with a glowing boarder effect for selected objects. The user can turn the glow border effect on and off and select glow color for individual objects.
Adds many premade effects (such as noise, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor. Fully compatible with GLES2 and canvas (2D) fragment shaders.You can find basic usage examples in the "addons/shaderV/examples" folder.Copy the contents of "addons/shaderV" into the same folder in your project. Custom visual shader nodes work the same way as standard visual shader nodes.
Adds an outer or inner stroke to a texture. Just attach the shader to a ShaderMaterial and the ShaderMaterial to a Sprite or AnimatedSprite. Less suitable for textures with anti-aliased edges. Shader parameters:- color- width- pattern (diamond, circle, square)- inside- add_margins (to make room for an outline)- number_of_images (number of horizontal and vertical images in the sprite sheet)When using a sprite sheet: if the images contain a few semi-transparent pixels from adjacent images, try increasing the 0.0 at lines 37 and 65 to a value like 0.1.
This addon comes with Visual Shader nodes such as procedural shapes, UV manipulation and other utility nodes.
A pack of retro/old-school post-processing shaders for Godot, containing 20 effects.Read https://github.com/Ahopness/GodotRetro/blob/main/README.md#instalation to setup them.
This is a postprocessing shader using viewports.It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp.The repo contains the shader and the demo scene(res://main/Main.tscn).